CoPilot Designer enables authors to create dynamic conversational learning content where learners practice role play with emotionally realistic virtual humans.
Intuitive UI/UX to create and refine story-based learning narratives with advanced logic
Aids learning designers, visual designers, and narrative designers in creating a new generation of immersive learning content
Customize learning content using an extensive library of virtual environments and virtual characters with customizable gestures, poses and emotions
Create content deployable to the Talespin App, where users can access all available immersive learning content through their VR headset, including Meta Quest, desktop applications and desktop streaming
Desktop application now available on PC and Mac devices
CoPilot Results
Learning content created with CoPilot designer is proven to deliver learning and business ROI. In a VR soft skills training study Talespin collaborated on with PwC, CoPilot learning content outperformed traditional e-learning and classroom learning.
4x
Faster to train than in the classroom
275%
more confident to act on what they learned after training
3.75x
More emotionally connected to training content than classroom learners
4x
More focused than their e-learning peers
What Creators are Saying
“I’ve created this in under an hour and it’s shockingly close to something of actual value”
CoPilot Designer Components
Project Configuration
A central location for authors to configure projects, determine content grouping, select from an extensive library of virtual environments and virtual human characters.
Flow Editor
Flow Editor is where users construct and refine branching narrative dialogue sequences using an intuitive node-based system.
Performance Editor
Performance Editor is where users bring their content to life, using Talespin’s library of out-of-the-box animations such as gestures, poses and emotions.
Project Configuration
A central location for authors to configure projects, determine content grouping, and select from an extensive library of virtual environments and virtual human characters.
Create and configure projects consisting of different types of flows, such as pre-assessments, lessons, and post-assessments
Flexibility to create complex content, like a multi-lesson learning module, or simple, like a single dialogue exchange
For each flow, select a virtual environment and place one or more virtual humans from an ever-growing library
Mix and match virtual humans characters and voice-templates to customize the learning experience
Flow Editor is where users construct and refine branching narrative dialogue sequences using an intuitive node-based system.
Create branched narrative flows by linking nodes together that represent specific interactions like dialogue, learner decision points, scoring, messaging, and navigation.
Preview work in 2D to refine narrative structure and learning design, or in 3D spatial playback to optimize learner experience
Export CSV, screenplay format, and images for review and sharing outside of CoPilot Designer
Performance Editor is where users bring their content to life, using Talespin’s library of out-of-the-box animations such as gestures, poses and emotions.
No animator or coding experience required to animate the voices, emotions, and body language. Rapidly author character performances with a simple drag and drop track system
Easily select from an extensive library of out-of-the-box animations to design how virtual humans interact in the immersive experience. Full control of the level of expressiveness portrayed by the virtual humans
Review animations and interactions in real-time 3D, using various camera angles, to optimize learner experience
Voice the virtual humans using text-to-speech, in-tool capture, or import your own voice audio
Choose from an extensive library of indoor and outdoor virtual environments, including a sidewalk cafe, home office, rooftop bar, office lounge and many more
Select from a diverse cast of virtual humans to design the most effective and relevant content for your learners
Assign different voices to virtual human characters from a catalog of voice templates
Determine learner and virtual human spawn-points in the virtual environment
Author content as complex as a multi-lesson learning module, or as simple as a single dialogue exchange
Create and configure projects consisting of different types of flows: pre-assessment to establish a baseline of current skills, lessons to teach the crucial soft skills learners need, and post-assessment where learners must apply the skills taught in a simulated scenarios, receiving feedback and a final score
Establish and set the learning objectives of the immersive experience
Configure project metadata, such as title, description and thumbnail image
Establish the passing or aced percentage of the immersive learning experience
Flow Editor
Authors connect individual nodes to create a branched flow. Each node represents a specific interaction type in the experience, such as: dialogue, decision, condition, set variable, score, random, pop-up, compound, exit, and start
Add randomization nodes to create unique, engaging learning interactions between learners and virtual humans
Creators can preview content while authoring learning structure using 2D or 3D playback
Experience the learning narrative structure in 2D, hearing the dialogue spoken through previously determined voice templates, allowing for an enhanced perception of the narrative structure, learning design and scoring
3D playback allows users to experience the learning content as the learner would, enabling for narrative structure review that allows for an optimized learner experience
Switch between gaze or voice input type while reviewing content in 3D playback to experience how learner’s navigate content
Export flows and projects in various formats to support content reviews and collaboration:
Export flows and projects in various formats to support content reviews and collaboration:
CSV - project or flow that is compatible with Excel/Numbers/Google Sheets or similar applications
PNG - for sharing a visual representation of the narrative structure
CPDProject - file sharing of flows or projects that can be imported into another team member’s CoPilot Designer desktop application
Fountain - screenplay text for an enhanced focus on narrative content
Use the Flow Editor’s canvas as one central interface for reviewing and editing node metadata, connections, and interactions
Performance Editor
Access an extensive library of gestures, poses and emotions to animate virtual humans in the immersive experience
Rapidly author character performances without any animation or coding experience using a simple drag and drop track system
Create custom combinations of virtual human voices, emotions, and body language
Virtual human emotions persist and continue to influence animation until changed by the creator
Preview gestures, poses and emotions by hovering over a clip and previewing the virtual human performance prior to selection
Adjust and edit the length of clips, with full control over the level of expressiveness portrayed by the virtual humans
Preview animations and interactions in real-time 3D, reviewing learning experiences from multiple camera angles
Line-up view - see virtual humans in a staging environment designed to preview how they interact and respond to each other
Auto-switch camera - view virtual humans in the virtual environment in which the learning experience will take place, automatically changing the camera angle to track the virtual human speaker
Player spawn point - view the experience from the learner’s POV, reviewing the virtual humans as they look and perform in the final experience output
Virtual human - focus on a specific virtual human to review their interactions, body language and emotions
Customize the voice of virtual humans using expressive text-to-speech, native audio capture, or import your own voiceover audio files
Language Capabilities
CoPilot Designer currently supports the creation of immersive learning content in 9 languages, with additional language support on our product roadmap. Check out the current language capabilities, unlocking the possibility to reskill and upskill workforces across the globe:
The navigation of the Talespin App and getting into immersive content for the learner will be in American-English. The experience and interactions themselves will be in the predetermined language.
Distribute Immersive Content to Learners Across VR and Desktop Devices
LMS/LXP
Integrate your learning management system (LMS) with the Talespin Platform. Supported standards include: SCORM 1.2, 2004, AICC CMI5, xAPI, LTI 1.1, LTI1.3.
*Use of an enterprise LMS/LXP is optional.
Talespin App
Talespin App distributes content to learners across devices.
XR Devices
Learning modules can be delivered as VR experiences on the Meta Quest.
2D devices
Learning modules can be downloaded as a desktop PC application, or streamed via a secure link through web browsers on PC and Mac desktop devices.
Skills Insights, Performance Scoring and Training Administration Powered by The Talespin Platform
Talespin’s immersive learning modules feature real-time scoring and feedback for user skills development, and integrate with the Talespin platform for skills data reporting and training administration.
Scale XR content efficiently throughout your organization
Administer XR applications to local and distributed teams from one platform
Access advanced employee learning and performance insights
Realize the proven ROI of XR in your business
Align knowledge delivery and experience building to fill skill gaps
Identify and assess learner knowledge, skills, and attributes
Dashboards and analytics to gain insights into behavior change
Historical training data
Learner management and training administration
xAPI integration to track decision points in interactive learning modules, such as module completion and engagement throughout an experience
Ready to Learn More? See How Talespin Could Work for Your Organization
Frequently Asked Questions About Creating Custom VR Training With CoPilot Designer
What is the process for creating my own custom VR training module with CoPilot Designer?
To create a VR training module, you will follow a learning experience design process that typically involves steps like identifying learning objectives and skills, writing a narrative design for the VR simulation using CoPilot Designer’s flow editor, selecting the virtual humans and 3D environments for your simulation, bringing the characters to life with animation, and selecting which devices you’d like to publish to ex. VR headsets or desktop streaming
How does CoPilot Designer fit into the Talespin VR training platform?
CoPilot Designer is a key piece of our platform, paired with our off-the-shelf VR training content library and the platform’s Dashboard for skills measurement, content management and user administration. These three components offer an end-to-end content creation / curation, publishing, and analytics platform for VR training.
What types of use cases can I create custom VR training modules for with CoPilot Designer?
Given how much control you have over the narrative design process and virtual human animation, you can create custom VR training simulations for virtually any conversational learning use case with CoPilot Designer. We’ve had clients create VR sales training modules, customer service training modules, leadership training modules, and many more use cases specific to different industries and job roles.
How long does it take to create a custom VR training module with CoPilot Designer?
Before CoPilot Designer, creating custom VR training modules took several weeks, and even months. Now our customers are seeing content creation times of 5-10 days, and even as low as 2-3 days with the use of generative AI to help accelerate the learning design and narrative writing of learning modules.
How can I deploy or publish VR training modules that I create with CoPilot Designer?
A key feature of CoPilot Designer is the ability to create learning content one time and to then be able to distribute it across modalities. Currently CoPilot Designer supports publishing to Meta Quest 2 VR headsets and 2D browser streaming on Mac and PC devices.